Nov
09
2008
0

BGG iPhone application available in iTunes

My BoardGameGeek application is up on the App iTunes store!

Download BGG on the iTunes App Store for free!

Written by ryanch in: Uncategorized |
Nov
02
2008
0

BGG on your iPhone

I added a new page, talking about my latest iPhone app - BoardGameGeek for your iPhone! When it is up on the Apple App Store, I’ll post again. For now you can read the info page.

Written by ryanch in: Uncategorized |
Oct
29
2008
0

Pac-Kins

My friend David created these:

pacmanproj

So rad!

Written by ryanch in: Uncategorized |
Oct
27
2008
0

Board Game Geek iPhone App

I’ve started on a board game geek iPhone app. Here is my post on board game geek:

http://www.boardgamegeek.com/thread/350754

Written by ryanch in: Uncategorized |
Oct
21
2008
0

Bold Stanford

So, I’m at the BlackBerry Developer Conference, getting my learn on, and then some cool things happen. First I found out that all 700 developers were going to get a new BlackBerry! I picked the Bold. Its nice. I like my iPhone more though :)

Then my friend Jeremy suggested a cool dinner idea. We went on a self guided tour of Standford University. We walked for an hour and half, and saw some really cool things. We went into some buildings, and saw what that it is still just a school :) It was an interesting experience, I’ve thought highly of Standford, and still do, but seeing that it was just a school like my good old UW- kinda demystified it a bit.

Written by ryanch in: Uncategorized |
Oct
18
2008
0

How to open Map with native iPhone app

I was working my NoPeanut application, and I wanted to open a map for a restaurant. This sounded easy, but it wasn’t. The hard part was URL encoding the parameter names… what the heck. Any way, I thought it was worth posting the technique that I used:

UIApplication * application=[UIApplication sharedApplication];

CFStringRef originalURLString = (CFStringRef) [NSString stringWithFormat:@"http://maps.google.com/maps?q=%@",  @"WHERE TO GO" ];

CFStringRef preprocessedString =
CFURLCreateStringByReplacingPercentEscapesUsingEncoding(kCFAllocatorDefault, originalURLString, CFSTR(”"), kCFStringEncodingUTF8);
CFStringRef urlString =
CFURLCreateStringByAddingPercentEscapes(kCFAllocatorDefault, preprocessedString, NULL, NULL, kCFStringEncodingUTF8);

[application openURL:
[NSURL URLWithString: (NSString*)urlString]
];

Written by ryanch in: Uncategorized |
Oct
16
2008
0

NoPeanut

My second iPhone app is up it’s called NoPeanut. It’s for peanut allergies. More info here.

Written by ryanch in: Uncategorized |
Oct
14
2008
0

Subversion

I’ve found a place to store my source code for free. I’ll let you know if my thoughts change, but so far so good. Its called unfuddle.com, check them out if you need a SVN host.

Tonight I’m working on a bug fix for Score and a iPhone demo for that board game project that I mentioned.

So far is the learning curve is crazy on the 3D animation. I think I need to read one of my books… or something! Not much to show tonight.

Written by ryanch in: Uncategorized |
Oct
13
2008
0

Wiki Up

As I posted before, I’ve created a wiki to capture the docs that are releated to my projects.

The wiki is called Ryan’s Docs.

My first big entry is the docs for creating modules for Score.

If you have a better name for my Wiki, that would be great… Ryan’s Docs is just so lame.

Written by admin in: Uncategorized |
Oct
13
2008
0

Hunting for a Library

I’m thinking of starting a new iPhone app, I’d like it to be a game. I went and found a board game that would make a good iPhone game, and emailed the designer. He responded, and now are talking maybe making a deal. We’ll see how it goes!

In the spirt of making a game I’ve been looking for a good library use to write iPhone games with. It seems bad for me to try to do this from scratch. However, so far I have only found this one: cocos2d-iphone I’m going to check it out, and see what I can do with it, but it does not seem to have the best documentation… which will make it hard to learn/use.

Mean while I’ve been spending some time working on Score. I’ve added the ability to shake and have a random player selected, and I have added support for pinch media. Adding both was easy. I’d like to add some more features, before I release, so no release yet.

Lastly, I’m setting up a wiki for documenting Score and other future apps. Stay tuned for the URL.

Written by admin in: Uncategorized |

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